Omega Team — Series Bible

A series of Mission Briefings following five blacklisted ex-Nakamura-Stellar mercenaries who run a retrieval operation out of Harshaw Junction. Each Mission Briefing is a traditionally structured short story — foreshadowing, rising tension, climax, resolution — covering a single job or incident in the crew’s operations. Tone is weary humor and pragmatic competence in a universe that does not reward either.

The Omega Team are mundane people in a setting full of supernatural horror. They do not know about the Unseen World, the veils, the Courts, or the Ancient Dark. They know what every veteran merc at their level knows: megacorporations keep finding strange things in deep space, keep digging up artifacts that get classified, and people who get assigned to those projects sometimes come back as gibbering hollow shells of who they were. They have no framework for this. They have instincts, rumors, and the good sense to walk away from jobs that feel wrong — most of the time.

Their jobs may intersect with events from other series, seen from a ground-level perspective. Where a Transmissions story might show the supernatural cause, a Mission Briefing shows the mundane consequences — a retrieval job that goes sideways for reasons the crew never fully understands, a client whose real problem is something the team cannot name. The longer format allows space to seed references to Transmissions and lore that the mundane characters themselves are not aware of — details the reader recognizes but the crew does not.


Origin — The Tribunal Incident

The three founding members of Omega Team were corporate mercenaries — PMC operators working black-ops contracts for Nakamura-Stellar. They were good at it. They had been good at it for years. The work was dirty, the money was reliable, and the moral cost was something they had learned to defer.

The Mission

Nakamura-Stellar sent the team to a research dome on a contested world. The mission brief was corporate espionage: infiltrate the facility, steal research data and physical samples, and get out clean. Standard black-ops work — the kind of deniable proxy operation that the system officially prohibits and unofficially accommodates.

The mission had a second phase that the Colonel was not told about until they were on the ground. Other Nakamura-Stellar operatives had already pre-positioned several containers of high explosives around the dome, labeled as scientific equipment, placed at six of the dome’s arch footings. The Colonel’s team was to detonate the charges after extracting the research materials. Taking out a single arch would not breach a dome. Taking out six would collapse the entire structure. The people inside — researchers and their families — would be in near-vacuum within a minute.

The demolition was designed to redirect suspicion away from Nakamura-Stellar. The explosion pattern and the type of charges would follow a signature more consistent with Meridian Dynamics operating on their own or as a proxy for Tessaract. Corporate espionage disguised as a rival corporation’s military operation. Clean on paper. Mass murder in practice.

The Refusal

The Colonel was going to do it. He had the mission brief, he had the detonation codes, and he had spent a career following orders that did not require him to think about the people on the other side. This was worse than what he had done before, but it was a difference of degree, not kind — or so he was prepared to tell himself.

His second-in-command — the Major — took him aside and said the thing that changed everything: being a human being is more important than being a corporate merc.

The timing was fortunate. The team’s sapper had independently discovered the demolition plot while surveying the dome’s structural points — the charges were not hard to find if you knew what to look for, and the sapper knew what to look for. He had not decided whether to say anything. His plan was to go AWOL in the middle of the mission rather than participate. He did not trust the Colonel to refuse the order. He was wrong about that, but only because the Major got there first.

The three of them — the Colonel, the Major, and the sapper — agreed. They completed the espionage portion of the mission: the research data was extracted and the physical samples were secured. Then they scotched the demolition, left the dome intact, and extracted with the goods.

Nakamura-Stellar was not pleased.

The Samples

The physical samples were insulated containment boxes filled with rocks. The boxes were freezing to the touch on the outside, even through gloves. The cold was wrong — not the cold of vacuum storage or cryogenic equipment, but a deep, pervasive chill that seemed to radiate from the material itself.

“Gives me the willies,” said one of the team.

The crew never learned what the rocks were. The data they extracted was encrypted and handed off without being read. They did not understand what they had stolen, and if they had seen the research data — if they had understood what Nakamura-Stellar’s survey teams had found and what the researchers in that dome were studying — they might not have finished the job at all.

The samples were Shroud-cold. The crew did not know this term. They would not have recognized it. But the wrongness they felt — the instinctive revulsion, the sense that the material in those boxes should not exist — was the same reaction that every mundane person has when they encounter something that has crossed the boundary between the Material and the Stygian plane. The body knows what the mind cannot name.

The Aftermath

The founders were terminated immediately. Ordered to report to a corporate review panel — Nakamura-Stellar’s internal disciplinary process, conducted by the corporation, adjudicated by the corporation, resolved according to corporate policy. The founders knew what that meant. They had seen what happened to operators who embarrassed the company — and operators who knew about a black-ops mission that included the planned murder of an entire research dome had more than embarrassment to worry about.

They refused the panel. Instead they fled to an independent tribunal court operated under the auspices of the Tau Ceti Interstellar Exchange — the banking infrastructure that the UTCA’s Financial Oversight Directorate administers, and the closest thing to neutral justice in TOS. They filed for independent arbitration.

It went nowhere. The mission was black-ops. Officially, it did not exist. Nakamura-Stellar could not acknowledge the mission without admitting to corporate espionage and the planned demolition of a civilian research facility — an act that, if proven, would trigger the kind of unified economic response that destroyed the corporation responsible for the first orbital bombardment. The independent tribunal requires both parties to submit to its jurisdiction. Nakamura-Stellar declined. The case was suspended without resolution.

The founders are officially fired. In practice, they are blacklisted by every major IPC and most reputable PMC outfits. Nakamura-Stellar monitors them — not constantly, but enough to ensure they understand that the details of that mission are expected to stay buried. N-S wants them silenced and wants to make an example of them, but cannot move too aggressively without drawing attention to the operation it is trying to bury. Other corporations the founders crossed during their years of black-ops work have long memories and occasional grudges. The founders live in the space between legitimate employment and active persecution, and they have built a business in that space.


The Name

The founders chose “Omega Team” as a joke. Omega — the end. The end of their careers, the end of their standing in the industry, the end of the professional reputation they had spent years building. The name is dark humor from people who have lost everything they were credentialed to do and are starting over from nothing.

Reactions to the name vary. People who encounter it cold — clients, bystanders, people who have never worked the industry — sometimes ask: “Omega Team? Is that some kind of joke? It sounds corny.” The founders do not explain.

People who know the merc industry react differently. Some express professional respect — these were top-tier operators who walked away from a career rather than cross a line. Some express admiration — it takes a specific kind of courage to refuse an order when refusal means losing everything. Some express pity — because they know what blacklisting means in this industry, and they know the founders are never getting back what they gave up.

The name is also a signal. To anyone who understands it: these are people who have already lost everything they had to lose. There is nothing left to threaten them with.


Philosophy

The Omega Team is not a charity. They are a business. The pragmatic leader’s position:

“We have bills to pay. The lights are on, and the shuttle is fueled up. Nobody is doing that for us out of the kindness of their heart. We earn a living, and we help where we can.”

The crew charges according to what clients can afford. Wealthy clients pay well. Working people pay what they have. The occasional job is pro bono — retrieval work or protection for people who cannot pay anything, done because someone on the crew cared enough to argue for it. These jobs keep morale alive and give the founders something to point to when the moral accounting gets grim: “This is what makes it all worthwhile.”

The philosophy is not unanimous. The crew contains:

Internal Conflict

The crew argues. Jobs in grey areas produce real disputes. The most principled member will refuse to participate in work that crosses her line — not by threatening to leave, but by simply not being there. The consequences are real: the team goes in short- handed, someone gets hurt because their full roster was not on the ground, and the resentment follows.

Or she goes along in protest, and lives with what happens. Months later, a new job brief lands:

“This better not be anything like that cold storage grab. The news vids I saw after that job … I won’t do it again.”

“I’ll do my best. If it gets bad, we’ll pack up and leave. But remember, this job isn’t about the money. Well it’s not only about the money. Someone is counting on us, and we agreed to do it.”

The leader manages these disputes. He does not win them. He navigates them — finding the position that keeps the crew together and operational without forcing anyone past a breaking point they cannot come back from. He does not always succeed.


Base of Operations

The Omega Team is based on Harshaw Junction in the HD 219134 system. The station’s 200,000 residents, dense commercial traffic, and pragmatic administration make it ideal for a crew that needs to disappear into background noise. The Old Berths in the Core provide private docking that does not appear on the main schedule. The Marrow and the Warrens provide the anonymity of a dense population.

Safe Houses

The crew maintains several safe houses around the station — rented units, borrowed spaces, arrangements with locals who owe favors or charge rent. Client meetings happen in safe houses, never at the base. The locations rotate. A client who meets the Omega Team meets them in a nondescript Warrens apartment or a back room on the lower Promenade, and is brought there by a route that does not reveal anything else.

The Yard

The crew lives and works in a junkyard — a cluster of decommissioned shipping containers welded together in the recesses of the station’s industrial fringe, surrounded by salvage and scrap. From the outside it looks like what it is: a pile of junk that someone has been meaning to sort for years. Inside, they have made it functional — bunks, a planning table, a weapons locker, a comms setup, and the kind of provisional comfort that five people create when they know every arrangement is temporary.

The junkyard provides natural cover. The containers do not appear on any residential registry. The surrounding salvage absorbs foot traffic — mechanics, scavengers, and dock workers pass through regularly enough that a few extra faces do not draw attention.

The Noodle Shop

Adjacent to the yard — close enough to smell what is cooking — is a noodle shop. The owner is a civilian, not a co-conspirator, but trusted absolutely. She keeps their secret. She acts as a lookout when unfamiliar people are poking around the area. She has never been asked to do anything dangerous, and no one intends to change that.

She owes the Colonel everything, and she will tell anyone who asks. She shows them new pictures of her grandchildren whenever they arrive by message packet. They tolerate the pictures. Some of them look forward to them.

She is the kind of person the Omega Team’s work is supposed to protect — a civilian who got caught in the machinery and survived because one person decided to do the right thing at the right moment. Her presence near the base is a daily reminder of what the founders are trying to be, even when the work pulls them in other directions.


Rank and Address

The three founders held ranks in Nakamura-Stellar’s PMC structure, which is modeled loosely on Earth-era military organizations:

They do not use corporate ranks day-to-day. They are not a military unit anymore. How they address each other is a character detail — surnames, callsigns, first names, “boss.” But the ranks cling. People in the merc industry who know the founders’ reputation use “the Colonel” as a reference point. Outsiders who call him “Commander” are either using the positional title (the one who commands this operation) or they do not know the difference and no one corrects them.


Relationship to the Unseen

The Omega Team operates entirely outside the Knowledge. They do not know about the Gossamer veil, the Shroud, the Fae Courts, the Stygian plane, or the Ancient Dark. These terms mean nothing to them. If they heard the names, they would not recognize them.

What they know — what everyone in the merc industry at their level knows — is that something is wrong with certain parts of the galaxy. Megacorporations keep finding anomalous things in deep space. Survey teams come back with gaps in their reports and personnel rosters shorter than when they left. Artifacts get recovered, classified, and locked away in facilities with security protocols that exceed anything their value as objects would justify. People who get too close to these projects — friends, former squad mates, operators they trained with — end up hospitalized, catatonic, or changed in ways that conversation cannot reach.

The crew calls this “the weird.” It is not a system. It is scuttlebutt: the stories mercs tell each other in bars about jobs that went sideways for reasons the debrief did not cover. Some of the crew think the stories are exaggerated. Some think the corps are experimenting with something dangerous and covering up the casualties. None of them have the framework to understand what is actually happening.

The leader knows more. Not the cosmology — not the names, not the structure. But he has seen enough to know that certain jobs, certain sites, certain clients should be avoided for reasons he cannot fully articulate. He steers the team away from these with veteran instinct that the crew reads as paranoia or superstition: “We don’t take jobs on Kovac Station, don’t ask why.” “Don’t touch anything that isn’t on the manifest.” He is right more often than statistics would explain.

This blindness is the Omega Team’s narrative function in the broader setting. They are the ground-level perspective — competent, dangerous people who are fundamentally out of their depth without knowing it. Their sketches show the residue of the supernatural: the human consequences, the corporate cover-ups, the aftereffects that mundane people experience without understanding. The reader who has also read Transmissions knows what the Omega Team does not, and that dramatic irony is where the tension lives.


Crew Structure

Five core members. Three are founders — the Colonel, the Major, and the Sapper — who refused the order together and survived the tribunal incident. Two are outsiders who joined later through separate paths.

The founders share a bond forged by the incident and by years of operating together before it. They have shorthand, shared instincts, and an unspoken understanding that comes from having made the same choice on the same day — even if they arrived at it by different routes. The Colonel was persuaded. The Major did the persuading. The Sapper was going to walk away alone. Three different moral calculations that landed on the same answer.

The outsiders do not share this bond. They are skilled, valued, and part of the team — but they were not there, and the gap between those who refused the order and those who did not is real even if no one acknowledges it. The two outsiders have their own reasons for joining. Those reasons may not align with the founders’ need for atonement.

A sixth member will join later. The arrival of a new crew member is a serial trope that serves the story: it forces the established dynamics to shift, gives an outside perspective on the team’s habits and blind spots, and provides a character who can ask the questions the audience has.

Specialties

Each member has a distinct operational role:

A dedicated combat specialist is not listed separately. All five are ex-military PMC operators — they can all fight. Combat proficiency is baseline. The specialties are what each member does beyond being dangerous.

These specialties determine which member takes point on which phase of a job, and which Mission Briefings feature which character most prominently.


Mission Briefing Format

Mission Briefings are the Omega Team’s story format, distinct from Transmissions. Where Transmissions are short, fragmentary, and grouped in threes, Mission Briefings are traditionally structured short stories with foreshadowing, rising tension, climax, and resolution. They are longer than a Transmission and not bound to the five-by-five constraint.

Each Mission Briefing follows a single job or incident from setup through consequence. The structure gives space for character work — the planning arguments, the banter during transit, the silence after something goes wrong — alongside the operational action.

Briefings rotate focus among the five. A demolition-heavy job foregrounds the Sapper. A negotiation foregrounds the Colonel. A job that requires a cover identity foregrounds the con artist. All five are always present, but each Briefing has a primary perspective.

Tone

Some Briefings are light — day-to-day operations, banter, the friction of five people sharing a junkyard and a profession. Some are dark — jobs that go wrong, consequences that cannot be walked back, the moments where the crew’s moral framework is tested and found inadequate. The tonal range is the point. The Omega Team brings levity to a dark setting not by avoiding the darkness but by being the kind of people who crack jokes in the middle of it because the alternative is silence.

Cross-Connections

Connections with other series are light-touch but deliberate. The longer Mission Briefing format gives space to seed references that a Transmission’s brevity would not support:

The connections reward the reader who follows multiple series without requiring it. A Mission Briefing must work on its own terms for a reader who has never opened a Transmission.


Crew Roster

Founders

  1. Elias Adeyemi — “The Colonel.” Yoruba, West African. Team leader. Strategy, tactics, negotiation. The merc industry knows him as “Colonel Adeyemi.” The crew calls him “Eli” or “Boss.”

    Was going to follow the demolition order until Mehta intervened. Pragmatic, not naturally principled — his moral compass was activated, not innate. Manages the crew’s disputes without winning them. Knows more about “the weird” than he lets on. Jenny Phan owes him her son’s life.

  2. Sigrid Mehta — “The Major.” Norwegian. Second- in-command. Organizational genius. Cuts through red tape and bureaucracy like a keen blade. Her real specialty is managing people — drawing them to her, reading them, moving them where they need to go. She is adept at deception and manipulation, which sits in deliberate tension with the high principles she operates on. She will talk a customs officer into waving the crew through, then refuse to participate in a job that crosses her moral line. Both are her. The crew calls her “Mehta” on the job. Adeyemi calls her “Sig.”

    Jack of all trades. Seemingly competent in every area, not quite the specialist the other crew members are in any one. But she can run a solo mission, and her breadth means she fills gaps that no one else covers. The exception is piloting — she can drive ground vehicles and fly terrestrial craft, but docking a shuttle is a last resort. She does it when scratching the paint is better than the alternative.

    Years ago, she held a President’s Exemplars Match tab — top 100 competitors in Nakamura-Stellar’s biennial Exemplars Match, a grueling multi-day hiking, skiing, survival, and marksmanship competition. The Olympic biathlon taken to an absurd extreme. She does not mention this. The tab is in a drawer somewhere. The fitness and the shooting remain.

    Convinced Adeyemi to refuse the demolition order. The crew’s moral center — will refuse grey jobs or go along in protest and carry the weight afterward.

  3. Tomás Rafael Mendes Vieira Correia — “The Sapper.” Portuguese/Brazilian. Demolitions and infiltration. Goes by “Correia.” The quietest person on the crew has the longest name — five parts, following the full Portuguese tradition of maternal and paternal surnames. Some clients never learn his first name. None of them have heard the full thing.

    Discovered the pre-placed charges independently. Was going to desert rather than argue. Expresses his ethics through action, not words — he does not debate, he disappears. A quiet professional who knows what explosives can do to people and has decided which people he is willing to do it to.

    An avid football fan and occasional player. It is the only time anyone sees him smiling, cheering, dancing. On the job he is reserved and cautious with strangers; on the pitch or watching a match he is free to speak his mind. Real emotions are another matter — shame, doubt, anything that might disappoint someone. Those he walks away from. Easier to vanish than face it.

    Has a superstitious streak — not religious, not cultural, but the bone-deep kind that consumes players before a big game. Pre-mission rituals, lucky charms, half-believed prayers. If one fails, he finds a new one before the next job. The crew has learned to budget time for this.

    Correia: “Colonel, we have to turn back. I left something behind.” Colonel: “What? Your kit — can you do the mission without it?” Correia: “There’s no way I can do the mission. I’m sorry, sir. Not without my rabbit’s foot.” Sig: “Ugh. That thing is gross. Where did you even find someone selling that in this day and age?” Correia: “It’s antique! And irreplaceable.” Colonel: “JFK.”

Outsiders

  1. Luo Kai (罗凯) — “The Tech.” Chinese, Hunanese background (Xiang dialect). Builds or breaks anything for the sheer pleasure of understanding how it works. Hacker, fabricator, systems specialist. Delights in chaos and misdirection — give him a problem and he will find the solution that is simultaneously elegant and maximally disruptive. The crew calls him “Luo” or “Kai” depending on how annoyed they are with him.

    Virtually amoral. He does not share the founders’ guilt or their need for atonement. He is here because Omega Team are the most competent operators he has ever worked with, and the work is interesting. The moral framework is not his concern. The puzzle is.

    His one fixed principle: he despises deception. Misinformation, lies, propaganda, media manipulation — everything the media-corporate complex has done for the last two hundred years. He will hack a system, bypass a lock, crash a network, sabotage a reactor — but he will not lie, and he does not respect people who do. This creates specific friction with Mehta, who is adept at deception and uses it as a tool. He respects her results. He does not respect her methods.

  2. Phoebe Voss — “The Pilot.” Germanic. Can thread the needle while under fire and is cold as ice on the stick. Flies the shuttle, drives anything with an engine, and gets the crew out when the exit collapses. Goes by “Voss.” First name used rarely.

    She has a chip on her shoulder. She wishes she could go back to her old life. She chafes at the secrecy — cannot even send a vid to her brother from the yard, has to leave the junkyard and route it through clean channels so her old employer cannot trace her back to the base. Her brother is receiving treatment in an expensive zero-gravity medical facility. The bills eat everything she earns. She is always broke.

    Her old employer is technically a megacorporation but so buried in the underworld that it operates more like a crime syndicate — political marriages, a dynastic system behind the company leadership, and the kind of institutional violence that corporations use lawyers to deny and syndicates use enforcers to deliver. She had a sister. Her sister is gone now. The guilt aimed at herself and the rage aimed at her old employer are sometimes all she has.

    She is the crew member most likely to be running something on the side — not for the team’s benefit, but for her own. Whether that is a plan to destroy her former employer, an effort to extract her brother from the facility and disappear, or both, is an arc that develops across the series. Her agenda is the one most likely to compromise the crew, because she is the one with the least investment in the crew’s stated purpose. She is not atoning. She is surviving. And surviving people make desperate choices.

    Always angry. But the anger is cold, not hot — it does not make her reckless. It makes her precise. The best pilot the crew has ever worked with, and the one they trust least with anything that is not a flight stick.

Future

  1. TBD — Sixth member, joining later in the series. Fresh perspective on established dynamics.

Supporting Cast


See also: Transmissions Index · Harshaw Junction · Military and Security · Law and Enforcement · Key Factions